Mischief on the Moral High Ground

Thoroughly enjoying Jonathan Smith’s “The Learning Game“. This anecdote is from his childhood. His Uncle Bert, a haemophiliac, always stayed with them.

“Every Christmas Day for many years we all gathered in his room for our dinner. After dinner, in my early childhood, we always played cards.

Gamification is Bullshit #gbl

Some interesting points made by Ian Bogost: [thanks Tom Armitage]

In his short treatise On Bullshit, the moral philosopher Harry Frankfurt gives us a useful theory of bullshit. We normally think of bullshit as a synonym—albeit a somewhat vulgar one—for lies or deceit.

Students making games to help them learn

This, from link: EdTech Toolbox, is really exciting.

I had a student approach me today with a game that he has based around the unit of work that we are studying. Each of the students negotiate their own research based on their understanding of the concepts covered by the unit.

Bet you don’t know how to play Monopoly

This, via Marco and Waxy, is a little depressing. The proper rules are very different from the way I played.

1. If a player decides not to buy a property, it immediately goes up for auction by the bank and is sold to the highest bidder.

Clockwords

Clockwords is a hectic word game set in Victorian London. You are a genius inventor who discovers plans for a mysterious machine that runs on the power of language. Then your lab is infiltrated by mechanical insects that have come to steal your secrets!

Text based adventures in the classroom

There’s a wonderful idea over at Ed Stuck in the Cloud: why not use the Inform platform to create text based adventures a la Zork to enthuse students?

“While the idea of asking students to create video games could be daunting to a teacher with core curriculum concerns, it becomes quickly evident with use that Inform is crazy easy to use.…

The Boardgame Remix Kit – new ways to play your favourite board games

The Boardgame Remix Kit works with all the great family favourites. It's got twenty five games that you can play using the boards and pieces you've already got.<br />
As well as smoothing out or speeding up a standard game, the kit can turn Monopoly* into a family poker tournament, Trivial Pursuit* into a surrealist parlour game; Scrabble* into fight between a wasp and a robot, and Cluedo* into a zombie invasion.